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A Commented Hex-Dump of the Tutorial Level File

7800:  31  10  80  00  00  00  00  03  1.......
7808:  03                              .
End of Level at $8830
Both Players start in Room #0
Both Players start at Door #0
Number of Lives for Player 1 and 2
 
 (Data from $7809 up to $785E is not relevant)
 
7858:  a0  e7  a0  b8  d0  a0  94  1f  ........
7860:  86  b8  a0  90  a0  a5  a0  a0  ........
Pointer to the Closing Scene definition at $861F
 
 (Data from $7861 up to $78FF is not relevant)
 
The Map Screen
The Map Screen of the Tutorial
 

The Pros won't need it, but here's a small color reference.

The C64 Palette
0 1 2 3 4 5 6 7
                               
8 9101112131415
                               
7900:  03  10  40  1f  6b  79  69  79  ..@..... Room #0's color is 3, i.e. cyan.
Top left edge of the room map is at point (0,5) in raster units (RU)
$1F = %00011111 => room map is 7 RU high and 3 RU wide.
First element spec of room data is at $796B
Room data starts at $7969
7908:  04  1c  40  1f  af  7a  ad  7a  ..@..... Room #1's color is 4, i.e. purple.
Top left edge of the room map is at point (4,5) in raster units (RU)
$1F = %00011111 => room map is 7 RU high and 3 RU wide.
First element spec of room data is at $7BBD
Room data starts at $7BBB
7910:  05  28  40  1f  bd  7b  bb  7b  .(@.....
7918:  0a  34  40  1f  07  7d  05  7d  .4@.....
7920:  07  40  40  1f  ec  7d  ea  7d  .@@.....
7928:  08  4c  40  1f  f1  7e  ef  7e  .L@.....
7930:  06  58  40  1f  c2  7f  c0  7f  .X@.....
7938:  0c  64  40  1f  e9  80  e7  80  ..@.....
7940:  0d  70  40  1f  0d  82  0b  82  ..@.....
7948:  0e  7c  40  1f  31  83  2f  83  ..@.1./.
7950:  0f  88  40  1f  c9  83  c7  83  ..@.....
7958:  03  94  40  1f  81  84  7f  84  ..@.....
7960:  04  a0  40  1f  81  85  7f  85  ..@.....
7968:  40                              @ This $40 terminates the room directory.
 
The Map Screen
Room #0 of the Tutorial
 
7969:      03  08  01  9c  a0  01  01   ....... Door Definition start tag.
This room has a single door.
It's located at (35,20) RU.
This door leads to the right.
It connects to room #1.

Auswege: Impressum, Haftungsausschluß, Datenschutz, Creep-Homepage, meine Homepage.
Links: Imprint, The Creep Homepage, my homepage.


Thomas Bätzler, Thomas@Baetzler.de
$Id$